Authoring Tools

Editor & Wings Assembler

The editor is your workspace for building, testing, and iterating on game content.

Main Modes

Content Browser

Browse Meshes, Materials, and Fragments. Create new content and add to world or assembler.

Wings Assembler

Build modular assemblies with mesh nodes, empty pivots, transforms, and material assignments. Save as FragmentAsset.

Hierarchy & Details

Inspect and edit selected actors, components, and transform values.

Play / Stop

Test your scene with full gameplay simulation. Stop returns to the authored state.

Key Workflow

Content Browser → Wings Assembler → Save Fragment → Place in World → Play to test.

Related Reading