Content Browser
Browse Meshes, Materials, and Fragments. Create new content and add to world or assembler.
Authoring Tools
The editor is your workspace for building, testing, and iterating on game content.
Browse Meshes, Materials, and Fragments. Create new content and add to world or assembler.
Build modular assemblies with mesh nodes, empty pivots, transforms, and material assignments. Save as FragmentAsset.
Inspect and edit selected actors, components, and transform values.
Test your scene with full gameplay simulation. Stop returns to the authored state.
Content Browser → Wings Assembler → Save Fragment → Place in World → Play to test.