Getting Started
Learn the project-first workflow: create a project, author content, place it, save it, and test it.
Learning Center
This is the main human-readable hub for learning how Abyssal is built and how to build with it.
The editor is the workshop. The manual is the textbook. Start here to understand projects, assets, Fragments, gameplay, editor tools, and rendering.
Recommended path
Choose a topic
Learn the project-first workflow: create a project, author content, place it, save it, and test it.
Understand the rules that guide ownership, modularity, and the editor/manual split.
See how Project, Asset, Scene, Actor, Component, Renderer, and gameplay systems fit together.
Learn project structure, MeshAsset, MaterialAsset, FragmentAsset, and the Content Browser.
Learn the Content Browser, Wings Assembler, Material Editor, and Play/Stop loop.
Learn Constructs, recipes, resources, tags, and AI economy systems.
Learn the current WebGPU ReflectionLit path and material handling.