Learning Center

Learn Abyssal Engine

This is the main human-readable hub for learning how Abyssal is built and how to build with it.

The editor is the workshop. The manual is the textbook. Start here to understand projects, assets, Fragments, gameplay, editor tools, and rendering.

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Beginner Reading Order

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Learning Hubs

Getting Started

Learn the project-first workflow: create a project, author content, place it, save it, and test it.

Design Principles

Understand the rules that guide ownership, modularity, and the editor/manual split.

Architecture

See how Project, Asset, Scene, Actor, Component, Renderer, and gameplay systems fit together.

Projects & Assets

Learn project structure, MeshAsset, MaterialAsset, FragmentAsset, and the Content Browser.

Editor

Learn the Content Browser, Wings Assembler, Material Editor, and Play/Stop loop.

Gameplay

Learn Constructs, recipes, resources, tags, and AI economy systems.

Rendering

Learn the current WebGPU ReflectionLit path and material handling.

Common Starting Points