MeshAsset
Geometry from built-in base meshes or imported OBJ files. Shared across Fragments and the world.
Content Foundation
Projects provide the durable workspace. Assets are the reusable building blocks of your game.
ProjectRoot/
├── abyssal.project.json
├── assets/
│ ├── meshes/
│ ├── materials/
│ └── fragments/
├── scenes/
└── recipes/
Projects own authored content. The editor uses friendly names while maintaining stable internal IDs for reliable references.
Geometry from built-in base meshes or imported OBJ files. Shared across Fragments and the world.
ReflectionLit appearance data (color, metallic, roughness, emissive, opacity). Reusable across meshes.
Authored modular assembly (hierarchy of mesh nodes and pivots) saved to the project.
The Content Browser lets you browse, create, and place assets. Virtual folders organize Meshes, Materials, and Fragments.
MeshAsset → Wings Assembler → FragmentAsset → Place in World → Test with Play/Stop.