Build games, not demos
Abyssal is shaped by Morninghollow and the needs of real game production.
Active development build
A lightweight, modular WebGPU game engine and editor built to create the worlds of Keyless Abyss.
Abyssal exists to build real games, beginning with Morninghollow. Public documentation teaches the engine. Internal documentation builds the engine.
Abyssal is shaped by Morninghollow and the needs of real game production.
Projects provide a durable home for Fragments, Materials, and future assets.
Meshes, Materials, Fragments, Constructs, and Components remain distinct and composable.
Where should I start?
Learn architecture, asset model, runtime boundaries, and extension points.
Learn projects, Content Browser, Wings Assembler, and content workflows.
Follow the required reading order before generating code or changes.
Understand core concepts: Fragment, ComponentDefinition, Recipe, and Scene.
Abyssal Engine is under active development. This public manual describes the current hosted build.