Runtime Systems

Gameplay

Gameplay is built from reusable Constructs assembled from Fragments and configured with Components and services.

Constructs

Runtime gameplay entities assembled from Fragment hierarchies and given identity via Components.

Recipes

Definitions that combine Fragments into complete units (fighters, buildings, etc.).

Components & Behaviors

Resource, Team, Weapon, LanePush, Targeting, and AI systems drive live behavior.

AI Economy

Commanders, purchase strategies, and deployment systems enable dynamic AI opponents in match modes.

Key Pattern

FragmentAsset → Construct Recipe → Runtime Actor with Components → Gameplay Systems.

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