Constructs
Runtime gameplay entities assembled from Fragment hierarchies and given identity via Components.
Runtime Systems
Gameplay is built from reusable Constructs assembled from Fragments and configured with Components and services.
Runtime gameplay entities assembled from Fragment hierarchies and given identity via Components.
Definitions that combine Fragments into complete units (fighters, buildings, etc.).
Resource, Team, Weapon, LanePush, Targeting, and AI systems drive live behavior.
Commanders, purchase strategies, and deployment systems enable dynamic AI opponents in match modes.
FragmentAsset → Construct Recipe → Runtime Actor with Components → Gameplay Systems.